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AI Insights · Timothy · July 2022

Top 5 3D Anime Games Performance on Unified Platform in Latin America: Q2 2022

Explore the performance of the top 5 3D Anime Games in Latin America on a unified platform during Q2 2022, including trends in weekly downloads, revenue, and active users.

Top 5 3D Anime Games Performance on Unified Platform in Latin America: Q2 2022

During the second quarter of 2022, the top 5 3D Anime Games in Latin America exhibited diverse trends in downloads, revenue, and active users on a unified platform. Here’s a closer look at their performance based on data from Sensor Tower.

Genshin Impact saw a notable fluctuation in weekly revenue, starting from $355K at the end of March and dipping to approximately $98K by mid-May. However, it rebounded to $295K by the end of May before settling around $131K at the end of June. Weekly downloads for the game remained relatively stable, ranging between 80K and 100K, while weekly active users hovered around 800K to 880K, with a peak of 884K at the beginning of the quarter.

Saint Seiya Awakening experienced steady weekly revenue, starting at $86K and peaking at $120K in early June. The game’s weekly downloads were modest, staying between 3.5K and 5.6K. Weekly active users saw a gradual decline from 332K at the end of March to approximately 264K by the end of June.

Ni no Kuni: Cross Worlds, which launched in late May, amassed significant attention with weekly downloads peaking at 583K during its launch week. However, downloads decreased to about 47K by the end of June. Its weekly revenue followed a similar trend, starting at $117K and dropping to $58K. The game’s weekly active users started strong at 462K but declined to around 121K by the end of the quarter.

Summoners War had a more consistent performance in terms of weekly revenue, ranging from $27K to $73K. Weekly downloads saw a peak of about 4.1K in mid-April but generally stayed around 1.4K to 3.9K. The game’s weekly active users fluctuated between 180K and 235K throughout the quarter.

The Seven Deadly Sins showed varied weekly revenue, starting at $24K and reaching a high of $85K in early June. Weekly downloads were relatively stable, ranging from 18K to 29K. The game maintained a consistent number of weekly active users, staying between 150K and 177K.

These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022